﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ProjectSurvivor
{
    public class Config
    {

        #region Sword
        public const float InitSimpleSwordDemage = 3f;
        public const float InitSimpleSwordDuration = 1.5f;
        public const int InitSimpleSwordCount = 3;
        public const float InitSimpleSwordRange = 3f;
        #endregion
        #region Knife
        public const float InitSimpleKnifeDemage = 5f;
        public const float InitSimpleKnifeDuration = 1f;
        public const int InitSimpleKnifeCount = 3;
        public const int InitSimpKnifeAttackCount = 1;
        #endregion

        #region Rotate
        public const float InitRotateDemage = 5;
        public const int InitRotateCount = 1;
        public const float InitRotateSpeed = 2;
        public const float InitRotateRange = 2;
        #endregion

        #region Ball
        public const float InitBasketBallDemage = 5f;
        public const float InitBasketballSpeed = 10f;
        public const int InitBasketballCount = 1;
        #endregion

        #region Bomb
        public const float InitBombDemage = 10f;
        public const float InitBombPercent = 0.05f;
        #endregion

        public const float InitCirticalRate = 0.05f; 
        public const float InitDemagelRate = 1; 
        public const int InitThindCount = 0; 
        public const float InitCollectableArea = 1f; 

    }
}
